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Pastoralist Dualism, Astrotheism and Ovotheism |
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Prehistoric Cults of Uraloid hunters
and Sarmatoid herders |
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Theriototemism: belief in totem ancestors in the reincarnation
of big-game mammals Monotheism: the cult of one
celestial sun-god (Mazda) and one
lord of the underworld (Ahriman) Ovotheism: legends of genesis from the World Egg
hatched by the World Duck on the World Tree Astrotheism: myths about the ascent
of a dead king to heavens as a star and the
annuciation of the descent of
a baby king born in his stead Nagualism: belief that a man can be slain by killing
his animal double-ganger or alter ego Lupinism: belief in the wolfish
ancestor of all Uralids and
Sarmatids (from Latin lupus
“wolf”) Excarnation: defleshing
the dead body by explosing it to gluttonous vultures in the desert Exposition: burials
of the dead body by exposing it to beasts of prey on a tree or a wooden
scaffold Nagualism: belief that a man can be slain by killing
his animal double-ganger or alter ego Vampyrism: the customs of bloodletting
applied to cattle or night sleepers
so as to suck their blood |
Zoomorphism: belief in postmortal transformations into big-game mammals Heliotheism: the supreme celestial god (Indra,
Marduk) is identified with the sun Baptism: baptising newly-born kids
by sprinkling their forehead with sacred water Transmigrationism: belief in the after-death transmigration of souls into
wolfish bodies Sky burials: the dead corpse is
brought to a high peak of a mountain
for defleshing bones Volcano burials: the dead ancestors are exposed to vultures on the top of volcanoes Dice divination: the bones of
the dead are used for divination and for playing dice Lycanthropy: belief in night raiders
who turn into werewolves, rape or kidnap women
and suck their blood Annunciation:
Archangel Gabriel’s annunciation to the Holy Virgin about
her immaculate conception, the Holy Spirit appears in the
reincarnation of a feathered dove who kissed the
immaculate Holy Virgin |
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Map 1. The evolutionary tree of religiogenesis
and magic cults (from P. Bělíček:: The Synthetic Classification of Human Phenotypes and Varieties. Prague 2018, Table 8,
Map p. 24) |
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Pastoralist Dualism, Astrotheism and Ovotheism Small-game hunting was only a
complementary subsistence activity employed by waterside fishermen,
whereas big-game hunting remained the principal nutrition strategy of
Ural-Altaic tribes in steppe grasslands. Their tribesmen were either of Uraloid or Basco-Scythoid stock
and both shared cultural traits compatible to the Turco-Tungusoid
ancestry. Their original cradle-land lay in arid regions of the Similarities in religious faiths were
clearly visible in the ideas of monotheistic dualism anticipating the later switch to Islamism.
In the vast areas of Their dualism
developed from totemism and its
higher stage animism that kowtowed to animal ancestors, lake-spirits,
forest-spirits and mountain-spirits. The Bascoid
branch worshipped feline totems, cats, lions and sphinxes. The Olmecs in south-central The Uraloids
worshipped as their totem ancestors wolves and practiced also a sort of lycanthropy, a belief in people able to
turn over night into werewolves. The idea of lycanthropes and werewolves (Old
Frankish wariwulf) was related closely with
superstitions about noctambulant sleep-walkers
turning into wolves and vampire bats. They slept in coffins and resurrected
by night in order to bite live persons’ neck and sip their blood. They could
be put to death only by thrusting a wooden stake through their heart. Such
superstitions are centred round mythical legends about the cruel
Transylvanian prince Vlad III Dracula called also Stake-Stabber (Rumanian Vlad Țepeș). However incredible it might sound, all of
these legends have a realistic ground in customs of Uralic nations and their Iranised tribesmen. They learnt riding the horse and
raising sheep in the southern belt of steppes spanning from southern The mythology of these herdsmen’s tribes was
enciphered in the Russian fairy-tale about Koshchey the
Immortal (Koshchey Bessmertny),
who “is called the Deathless because he cannot be killed by
usual means. His death is stored in the eye of a needle, which is inside an
egg, which is inside a duck, which is inside a hare, which is locked in an
iron chest, which is buried under a green oak tree, which is on the magic
island of Buyan, which is in the middle of the
ocean.“1 The fairy-tale expresses a faith in nagualism that is called after the Nahuatl word nahuālli
denoting a person’s animal Alter Ego and belief that the person
may be put to death only by slaying his animal double-ganger. Nagualism assumes that every man has a fate hidden in a
live animal and may be swayed by manipulating his fetish. In the Russian fairy-tale the hero may
kill the bad wizard only by shooting down the duck that acts as his nagualist Alter Ego. The duck will drop an
egg and breaking this egg will terminate the wizard’s life. His fate is
encoded in the egg called by Uralic peoples ört ‘destiny’ and has probably a common
origin with the Old Germanic Wyrde ‘fate’.
The bird, egg and tree play important roles also in the myths concerning the
Creation of the World. At the very beginning there was the World Egg lying in
a nest on the World Tree and hatched by the World Bird (Uralian ukko ‘duck’, Russian utka
‘duck’).2 |
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The Uralic tribes
had remote kinsmen in Mongolians, Buryats, Sarmatians and
probably also Assyrians and Amorites, who all had a very strong military
organisation and used this for subduing populations of peaceful neighbours.
Their raids and conquests allowed them to rule as an aristocratic upper class
in large empires. From hunting big game they passed to horseback-riding, cattle-breeding and finally to breeding people as serfs
and slaves. Practically every heroic epic all over the world may be
attributed to their bogatyrs ‘warriors’
and singers. Medieval heroic epics and romances are full of allusions to Palaeo-Mongolian mythology even if it is difficult to
trace the eastern descent of their heroes.
Arabs were associated with pastoralist tribes of Astrotheism was
common to horseback-riding tribes of The importance of eyes, sight and sun
beams in the rites of megalith builders is
demonstrated in The
evil-eye superstitions are referred to as a side-product of apotropaic magic consisting in
negative curses protecting against enchanting. They were characteristic of the Bronze Age tribes of megalith builders. In Extract from Pavel Bělíček: Systematic Poetics II.
Literary Ethnology and Sociology. Prague
2017, pp. 50-54 |
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1 A.
C. Hollis: The Massai. Oxford
1905, p. 260, 264-5; Josef Wolf: Poslední svědkové
pravěku. Praha 1970, p. 135.
1
http://russiapedia.rt.com/of-russian-origin/koshchey-bessmertny/.
2 V. N. Toporov:
K rekonstrukcii mifa o mirovom jajce. Trudy po
znakovym sistemam
3. Urartu 1967, p. 681; L'Arbero universale. In: Ricerche semiotice. Torino
1973.
1 Veronica Berry: Neapolitan Charms against the Evil-Eye. Folk-Lore 79,
1968, 250-6.
1 W.
Mackenzie: Gaelic Incantations, Charms and Blessings of
the Hebrides. Inverness 1895, p. 39.
2 R. Corso: The Evil Eye. Polish Folklore 4: 6, 1959.